How points work.
XP and points come only from verified participation. Absence and passive presence earn nothing. Showing up is worth less than doing a challenge, which is worth less than building something.
What earns, and how it is verified
| Action | Points | Verified by |
|---|---|---|
| Session attendance, any kind | 50 | Live session code, or an admin marks you present |
| Learning roadmap module | 60 | Module completion |
| Referral who becomes active | 75 | The person you referred verifies two attendances |
| Presented at a session | 150 | You took a part of the session and taught it |
| Merged pull request | 150 | GitHub's merge event, credited automatically within seconds |
| Monthly challenge completed | 200 | Graded submission |
| Hackathon project submitted | 300 | Confirmed by a judge |
Attendance pays the same whichever session it is. Turning up to a workshop and turning up on a Sunday are the same act, proved the same way, so pricing them differently would say something about the room rather than about you. What separates the rows above is what you did: presenting is worth as much as a merged pull request, because teaching a concept properly is building something.
Every verified line credits the same amount to two balances. XP is lifetime participation: it only grows, except through an audited reversal, and it sets your level. Points are what you can stake in the Arena. Arena results move points only, never XP, so nobody levels up by playing matches.
Consecutive weeks pay more.
Each consecutive week of attendance adds 5 percent to attendance and workshop points, up to 1.50x. Miss a week and the streak returns to zero. One freeze token each calendar month protects a single genuine miss; use it in Settings within 48 hours after the session you missed.
| Week of streak | Multiplier | Sunday pays |
|---|---|---|
| 1 | 1.00x | 50 |
| 2 | 1.05x | 52 |
| 3 | 1.10x | 55 |
| 5 | 1.20x | 60 |
| 8 | 1.35x | 67 |
| 11 | 1.50x | 75 |
Level N needs 100 × N1.5 XP.
Your level is the highest one your lifetime XP reaches, starting at 1. The threshold for each level is rounded up to a whole point. Worked example: with 500 XP you are level 2, because level 2 starts at 283 and level 3 starts at 520.
- SuperpositionLevels 1 to 5
- EntangledLevels 6 to 10
- CoherentLevels 11 to 20
- Quantum AdeptLevels 21 and up
| Level | Tier | Starts at XP |
|---|---|---|
| 1 | Superposition | 0 |
| 2 | Superposition | 283 |
| 3 | Superposition | 520 |
| 4 | Superposition | 800 |
| 5 | Superposition | 1,119 |
| 6 | Entangled | 1,470 |
| 10 | Entangled | 3,163 |
| 11 | Coherent | 3,649 |
| 15 | Coherent | 5,810 |
| 20 | Coherent | 8,945 |
| 21 | Quantum Adept | 9,624 |
| 30 | Quantum Adept | 16,432 |
Badges, titles and standings.
Badges unlock automatically when their condition is met. Titles are separate from levels: an administrator grants them for work that shaped the community, so you might read as level 14, Coherent, Educator. Weekly standings reset every Monday at 00:00 IST so a newcomer can top a week; all-time standings never reset.
Titles
Stake points on a match of skill.
You issue a challenge and stake points. When another member accepts and matches the stake, both stakes lock until the match settles. The winner receives the pot minus a 5 percent rake. The rake is burned: removed from the economy entirely, never kept by anyone. A draw returns both stakes in full.
Points are game currency only. They can never be bought, sold, transferred or turned into money, and prizes are recognition, never cash.
A match at a stake of 100
- 100
- 200
- 10
- 190
- +90
- −100
Guardrails
- 01
- 02
- 03
- 04
- 05
- 06
- 07